1. Punching & Guard Mechanic

Description

Players can now throw unarmed punches and raise a guard to absorb incoming damage. This adds a close-quarters defensive layer to combat — when a zombie gets inside your gun's effective range, you're no longer helpless.

Why It's a Good Addition

Gunplay-only kits can feel one-dimensional in tight spaces. The punch/guard system gives players a risk-reward decision when ammo is scarce or enemies close the gap: do you burn a bullet, or take the risk of punching through? The guard adds depth by rewarding attentive players who react to incoming hits rather than simply tanking damage.

Guard Default Key: Right Click

Punch Default Key: Left Click

Configurable Properties (on BP_Character_Master)

Property Description
Punch Damage How much damage each punch deals
Punching Speed Playback rate of punch montages
Guard Walk Speed Movement speed while guarding
Guard Damage Threshold Maximum damage a guard can fully absorb
Unarmed Punch Montages Map of punch animation montages for combo sequencing

2. Stealth Kill

Description

Players can now perform a cinematic paired-animation stealth kill on eligible enemies approached from behind, silently eliminating them without alerting nearby threats.

This action is performed with the Interact action (default key F).

Why It's a Good Addition

Stealth is a highly requested pillar of survival/shooter games. This system opens up a completely new playstyle — players can now clear areas quietly without firing a single shot, making noise management and positioning meaningful gameplay decisions.

Configurable Properties (on BP_Character_Master)

Property Description
Stealth Kill Montages Array of S_StealthKillPair structs, each holding an Attacker Montage and a Victim Montage — add entries here to support additional stealth kill animations
Stealth Kill Range Max distance (cm) from which the kill can be initiated
Stealth Kit Angle Tolerance angle for the behind-check

Adding a New Stealth Kill Animation

  1. Create your paired attacker and victim animation montages.
  2. Open BP_Character_Master and find the Stealth Kill Montages array.