Custom Character Integration Guide (UE5 Manny Based)

Section 1 — Prerequisites


Section 2 — Duplicate the Reference Blueprint

  1. Navigate to: /Game/Main/Blueprints/RetargetedCharacters/
  2. Create child blueprint of: BP_Character_GASP_Manny
  3. Rename it (example): BP_Character_MyCustom
  4. Open the new blueprint

Section 3 — Swap the Skeletal Mesh

  1. In the Components panel, select: SK_Mannequin (SkeletalMeshComponent, child of Mesh)
  2. In the Details panel:
  3. Keep:

Important:

ABP_GenericRetarget handles live retargeting automatically because your character uses the Manny skeleton.